The 2DIY script archive

A resource containing Actionscript examples for 2Simples 2DIY software.

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2DIY with Gifted and Talented groups

Tim Bleazard, ICT Consultant with Education Bradford and City Learning Centre Challenge (@idletim on Twitter) has kindly allowed his planning for a G&T group to be published; 

Objectives

  • Introduce a small number of children from each school how to use 2diy
  • Children design games to teach specific learning objectives.
  • To learn some of the advanced features, level creator and action script.
  • For each group of children to teach other children and staff how to use 2DIY back at school 

Session One

  • All schools should be given copies of 2DIY to install in school and download codes for downloading at home. All pupils in school will be allowed to download the program.
  • Pupils begin by playing 2DIY games created by the last cohort which are at 2diy.challengeclc.com
  • Explain concept of creating own games Very basic introduction to 2diy. Focus on the catching game. show how to create a very basic game that only catches multiples of 6, explain drawing tools.  Get pupils to create own games and figure out for themselves how to change various facets of the game. They should share this info with each other. After 30 mins of creation talk about the following...

How do you...

  • Change the time
  • Change points including -ve points for minus scores
  • Change ‘Time up’ message
  • Change points scored
  • Magnify drawings
  • Pupils discuss an area of the curriculum they can create games to support. Look at the categories covered in the previous session and the games they created. Not all games supported learning objectives clearly and this needs addressing this time. How did each type of game support learning? Some are easier than others to pin down. Activities and quizzes are more explicit, games are harder.
  • Discuss copyright with pupils. Discuss e-safety procedure, where and how to search for copyright free images. What to do if you see an inappropriate image.
  • Show how to get copyright free images using http://primaryschoolict.com/ free, searchable copyright free clipart also available from fundraw.com - show how to download without the watermark.
  • Ask pupils to demonstrate how you can import downloaded images into characters. Pupils lead the demonstration. Pupils add their own images into the catching game.
  • Repeat this process for downloading sound effects. Get pupils to download from soungle.com 
  • Also get pupils to record own sounds and experiment with sound creation tool.
  • Add sounds to the game.
  • Ask pupils to think over the next week about the theme for their games and what will they teach children who play them.

Session Two

  • At the start of this session all groups are given A1 paper and a marker pen. They need to write down the theme for their games to focus on. They should identify what people will learn by playing games, EG Aztecs
  1. To learn which foods the Aztecs ate
  2. To recognise Aztec and non Aztec gods
  3. To know why the Spaniards defeated the Aztecs.
  • They then look at the game menu in2diy and link games to the objectives 

1 = catching, maze, cloze etc

  • Remind pupils you can use a game style more than once, try to have a balance of work so not all games or all quizzes etc
  • They can then assign group members to each game and begin creation. 
  • Explain how to make games with different levels. Think how this fits in with your game and learning objectives EG in Maths it may be based on easier tables. Stress each level must be harder than the previous (obvious but....)
  • Go through the introduction screen. Ask pupils to fill in all elements and write clear instructions for how to play the game including what to collect and what to avoid.

Session Three

  • Time given to finish game created last week.
  • Play each others games and give feedback- post it notes left around - post 2 stars and a wish comments on each others games. Make sure pupils (and teachers) move around from school to school and not just stay with their pals.
  • More time given to refine game.
  • 2DIY archive action script tutorial1
  • Pupils open a part created maze game and add actionscript to make the character re appear at a location determined by them
  • Pupils allocated one of the following actionscript tutorials and then teach others how to do it 2 pupils from each school use one of the following tutorials. Pair up with a pupil from another school to teach each other how to use the action script
  • Also use actionscript tutorial 3 to make the apple element move away as you get closer to it.
  • Action script tutorial 5 - One player avoids being caught by the other.
  • Pupils are encourage to play with variables and share their finding with each other.

Session Four

  • Most of the session is to be given over to pupils creating more games to support their learning objectives. Recap on action script, copyright free sound and images.
  • Allow children to play each others games and use Google form on 2diy.challengeclc.com to vote for their best game. Stress it’s about teaching knowledge of practicing a skill, more than a  fun game. Results come through live on Google spreadsheet

Tim also added the following comments following his planning;

It was a project for five schools sending 4/5 G&T yr 5 pupils each. We spent a lot of time playing and experimenting. I'm running it again and being much more demanding re making the learning objectives.

One thing I have changed is using the Google site. In the first cycle I set up all children as users on our Google site. They created the forms to do market research with teachers and they uploaded their own games to a storage area on the site. The idea was that they could upload and download one document between school, home and the CLC. I decided to let the children decide on the learning area this time as not enough teachers filled in the form in the first cohort. This time I've just got them to create separate work at the clc. If they want to send things in from home I've given them an email address.

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Making characters fly (and other effects)

Following the SATs at Porchester Junior School, the upper school children have been working through a short (3 week) ICT unit on game creation using 2DIY. The full details of their task can be found here on 2SImpleTalk.

Most of the children used Actionscript to enhance their games. Some chose to let their main character "fly" (just keep pressing the 'Up' button to see a character fly), some used Actionscript to create effects on the collectables, or monsters, whilst others created deviously difficult games that seem impossible (I have tested them all and they *can* be completed - maybe not the first time you try, but they can be done).

'Ninja' - your character can fly if you keep pressing the 'Up' button.

Download Assian by elliott.f

Assian by elliott.f.swf

'Help Mario' - things are not always what they seem...

Download Help Mario! By Cassie

Help Mario! By Cassie.swf-1

'Flying Hermes' - another flying game, with a great theme.

Download Issac

Issac.swf-2

'Karate' Dare you enter the Dojo and use the teleporter?

Download KARATE hadleigh

KARATE hadleigh.swf-1

'The Land of Stationary' - save the pencil minions from the evil scissors!

Download King Rubber The 3rd

King Rubber The 3rd x x x x  x x lucy.swf-1

'Mario in the Clouds' - collect the stars. Now, what do those green pipes do?

Download Mario in the clouds

Mario in the clouds sondil.swf-1

'The Monster Game' - patience will be needed to complete this game

Download Matties 2 DIY game2

Matties 2 DIY game2.swf-1

'Mario' - collect the stars in this very tricky game

Download My MARIO GAME

My MARIO GAME ellieTa.swf-1

'Race to Get Home' - watch out for the orbiting space ninja!

Download Nyall's race home

Nyall_s race home.swf-1

'Super Stick Man' - a deviously tricky game with moving targets and homing monsters!

Download Qaitlyn super stickman game

Qaitlyn super stickman game.swf-1

Once again, a great big thank you goes to Bev Evans, whose clipart inspired the children and can be seen in many of the backgrounds, characters and elements within these games.

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High Lawn Primary Games

More creations using 2DIY. These are from High Lawn Primary School, Bolton

High Lawn Primary
Click on the image above to view their games

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Creative Learning

With the SATs over, Year6 pupils can finally do something fun and exciting, and I've set about planning a short (3 week) unit using 2DIY to create a platform style game.

The children I am working with have used 2DIY previously, and so I do not need to run through the lessons I have taught on past occasions, as they already know the main features of the program. Instead, the children are going to be challenged to plan, design, create, test, complete, distribute and promote their game.

That sounds like a lot of work in just three weeks, but it is possible within the time, and each aspect will work as follows;

Plan: (1st lesson). The children will be expected to plan out the look of their platform game. I will give them a Planning sheet with a grid that corresponds to the 2DIY gamescreen, and onto this the children will add letters to indicate aspects of their game. P=Platform, CH=Main Character, C=Collectable Item, M=Monster, S=Sun. The animation for each element will also need to be mentioned on their plan. During this lesson they also need to decide whether their game will be a 'simple' platform game in which the whole screen is visible, or a 'scrolling' game where only part of the screen is visible as they move their character around. If the pupils intend to use any examples of advanced code, (flying character, invisible elements, orbiting elements, etc) they also need to mention that in their plan.

Design: (1st lesson). The children need to draw and colour designs for their main character, collectables, monsters, sun and platform elements of the game.

Create: (2nd lesson). The children create the designs for their elements, and place the platform blocks on screen in the position from their initial plan. They also add their character, collectables, monsters and suns in the positions from their plan and animate them as written.

Test: (2nd lesson). Once the game has been built, it can be tested. If it is too easy, there is a chance for them to make it harder. Pupils can assess each others games at this point, and peer review them. 

Complete: (3rd lesson). Final changes can be made to their games, and the title screen giving instructions on how to play and complete it created. It is important to make sure that the instructions contain information on what needs to be collected, what needs to be avoided, and how to move the character around the screen.

Distribute & Promote: (3rd lesson) Publish the completed game online on the school website (in the case of my groups of pupils, this will be in their own blogs - their learning spaces). There is also the possibility to create a CD box cover for their game using the free PurpleMash 'Game Box Designer' apptivity. If time runs out, this is an additional activity that can be set for pupils to complete at home. For pupils who log into PurpleMash, there is the option to save their work to continue in another location.

Once the pupils have completed this project, I hope to place some of their planning sheets, platform games and box designs on here to show as examples.

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Gallons of Games

Bowling Park Primary School have been very busy creating games recently during their 'SMILE' week. Smile stands for 'Super Magical Inspirational Learning Environment' and has resulted in hundreds of 2DIY games that you can view by clicking on the links provided by Mr. Mayoh below.

See 2MG’s games here | See 2ER’s games here | See 2DP’s games here

See 3CH’s games here | See 3IA’s games here | See 3KS’s games here

See 4AN’s games here | See 4HK’S games here | See 4ML’s games here

See 5RW’s games here | See 5SF’s games here | See 5NL’s games here

...and a game from Miss Pope here as well.

2DIY SMILE Week Games with 4HK


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  • 2DIY with Gifted and Talented groups
  • Making characters fly (and other effects)
  • High Lawn Primary Games
  • Creative Learning
  • Gallons of Games
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