The 2DIY script archive

A resource containing Actionscript examples for 2Simples 2DIY software.

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BETT2010 2Simple Competition

2Simple are running a BETT 2010 (educational computing show) competition. Teachers can send in pupils’ work made using any 2Simple program. The work must be based around the theme of "New Year" (eg New Year’s Resolutions). As 2Simple say on their website...

Perhaps a game based learning entry using 2Do It Yourself – you could also upload your flash files to your own website and/or learning platform or a tri-fold leaflet or poster using 2Publish+!

Closing date is Thursday 7th January 2010. Full details can be found here

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Foiled, by my owned forgetfulness

I had this great idea - develop a multi level game based around the idea of a spy trying to find some information. I've built all the separate levels for it - some are platform based, some are puzzle based - and put them all into the level generator.

Sam the Spy
Sam the Spy

It was then that I saw the message that reminded me what I had forgotten... you cannot put a puzzle (the second image above into a levels activity). Thwarted through the lack of a memory. Drat!

error 
I need to make some changes now to replace the unusable activity.

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Wot a Brainwave!

In the tutorial about how to create a Pong-style game, there were lots of "monster" elements being placed around the edge of the screen. A long winded, and tiring, process. However if you read the tutorial about hiding ticks and crosses in a quiz it becomes obvious that you can set up a Pong style activity with only 4 monster elements needed around the edge of the screen.

For each element (remember to take them from the top of the column) use _root.s2, _root.s3, _root.s4 and _root.s5 and define their height and width on the green triangle code screen. That way one monster element will run all the way along the screen or up the screen.

Each element would need code that looked something like this;

_root.s2._width=600;
  _root.s2._height=1;

(for a horizontal element) or

_root.s2._width=1;
  _root.s2._height=400;

(for a vertical element)

Simple - and it would have saved so much time when creating the Pong activity (and the Popcorn Pinball activity too). You live, learn and discover!

Additional: However after setting up an activity using this idea, the collision detection seems to remain the original size (ie the original square), and doesn't work all the way across / up the screen. Time to think about this one further...

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The winners are announced

The TESconnect 2DIY competition has closed and the winners have been chosen. The two winning entries are...

First Prize: Seaside Holiday Activities

Second Prize: Spreadsheet Activity

Well done to both winners, and you can see their activities and some others that are not on this archive here

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2DIY v1.3

News from 2Simple - a new version of 2DIY (verion 1.3) is now available. The new version is available as a password-protected download which can be requested by any school who has purchased the software.

2Simple recommends uninstalling the older version before installing the new version.

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